I’m a French creative based in Berlin, working across 3D, motion design, illustration, and interactive web development. My work is driven by world-building, visual storytelling, and the spaces where craft and technology overlap.
3D · Motion · Direction
I’ve worked as a freelance 3D artist and motion designer for eight years on large-scale commercial productions — projection mapping shows, character animation, key visual campaigns, and live event visuals. I’m comfortable across the full pipeline, from concept and sculpt to final render and delivery.
See more of my motion design works here → motion.romza.eu
I’m currently co-directing Age Walker, a Palaeolithic survival adventure game set 36,000 years ago, built in Unreal Engine 5 at Seven Sisters Studio. I’m responsible for all creative direction: world-building, art direction, creature design, environments, and cinematics. → seven-sisters.studio
Illustration
I illustrate across a range of styles — vintage poster design, Marvel-style editorial work, character illustration, and ink-based portraiture. I also make personal prints, available in the shop.
See more of my illustration works here → illustration.romza.eu
Web & Interactive
I’ve been building websites and interactive experiences since 2005 — from Flash at MK2 to Vue.js, React, and Python today. Recent projects include LidarVisor, an AI-powered aerial LiDAR SaaS used by land surveyors worldwide, and Linguini, an AI localisation pipeline for video game strings.
See more of my web works here → web.romza.eu
Background
I started at MK2, the Parisian film distributor, building Flash sites for their releases. I then worked at agencies including Megalo & Company and Eggs Agence in Paris, before moving to Berlin in 2011 and continuing as a freelancer across motion, 3D, illustration, and web.